Lost Woods Remix Gobin Backyard Again

The invisible adult female of Cornelia, a glitch in the original Final Fantasy.

Various bugs and glitches appear in the Final Fantasy serial, referring to programming errors that result in behavior not intended by the programmers. Glitches can be harmless and only manifest as incorrectly displayed graphics, or they can exist chancy and game-breaking, effectively ruining the player's save file.

"Glitching" is the practice of a player exploiting faults in a video game's programming to achieve tasks normally impossible if the game'due south script runs every bit intended, such as running through walls. Glitching can be used to gain an unfair reward over other players in multiplayer games.

Contents

  • 1 Appearances
    • 1.i Final Fantasy
    • 1.2 Last Fantasy II
    • 1.3 Final Fantasy III
    • 1.4 Terminal Fantasy IV
      • one.4.1 Final Fantasy IV: The Later on Years
    • 1.v Final Fantasy Five
    • 1.6 Final Fantasy VI
      • 1.6.one Patches
    • ane.vii Final Fantasy VII
    • 1.viii Final Fantasy VII Remake
    • 1.9 Final Fantasy VIII
    • 1.10 Final Fantasy IX
    • 1.11 Last Fantasy Ten
      • 1.11.i Final Fantasy X-2
    • 1.12 Final Fantasy Xi
    • 1.13 Final Fantasy XII
    • 1.14 Terminal Fantasy XIII
      • 1.14.1 Final Fantasy Thirteen-ii
      • 1.14.2 Lightning Returns: Final Fantasy XIII
    • 1.15 Final Fantasy 14
    • 1.sixteen Final Fantasy XV
      • i.16.1 Terminal Fantasy XV Episode Duscae
    • 1.17 Terminal Fantasy Tactics
    • i.18 Final Fantasy Tactics Advance
      • 1.18.1 Final Fantasy Tactics A2: Grimoire of the Rift
    • ane.xix Final Fantasy Type-0
    • 1.20 Final Fantasy Mystic Quest
    • ane.21 Final Fantasy Adventure
    • one.22 The Last Fantasy Legend
    • one.23 Final Fantasy Legend Two
    • i.24 Final Fantasy Legend III
    • 1.25 Dissidia Terminal Fantasy & Dissidia 012 Final Fantasy
    • 1.26 Dissidia Last Fantasy Opera Omnia
    • 1.27 Final Fantasy Crystal Chronicles
    • one.28 Last Fantasy Brave Exvius
    • 1.29 Mobius Final Fantasy
    • 1.30 Other bugs and glitches
  • 2 References

Appearances [ ]

Final Fantasy [ ]

The Intelligence bug and the critical hit bug are the most game-changing bugs. As a result, concrete attacks are substantially more than powerful on boilerplate than they would have been had the correct critical rates been used. The Intelligence stat is broken, pregnant Red Mages are simply equally powerful spell-casters as White and Black Mages. The critical hit bug has been retained through various remakes, but the Intelligence bug has been fixed in recent releases.

The spells intended to heighten effectiveness of physical attacks and evasion are glitched in the NES version, as is the item House, which saves the thespian's progress before it restores their spell charges. Several weapons are likewise bugged in the NES version, in which the weapons' intended special effects practise not take event.

At that place exists a bug in the NES version, where upon level up, the game checks if the Monk/Master has a weapon equipped instead of their armor to determine what formula to use. If they have no weapon equipped, but do have armor on, the game will mistakenly set their defense force to their level, as if they were not equipping any armor. This error can be fixed by viewing the armor screen from the pause carte. This bug tin also be exploited past granting the Monk/Master special armor backdrop but using the naturally college defence force of the unarmored Monk (e.g., leveling up with a Ribbon equipped and no weapon, to requite the Monk the Ribbon'south elemental and status protection just use the Monk's higher natural defence).[i]

Most of the glitches are fixed in subsequently remakes, apart from the critical hit issues, leading to the assumption it existence a conscious choice past the programmers, and thus tin no longer be viewed equally a "glitch". The remakes also add some bugs of their ain: in the Dawn of Souls Whisperwind Cove dungeon, the Angel's Ring tin never be obtained, equally the map that is supposed to accept it never appears.

  • Critical hit bug
  • Equipment bugs
  • Intelligence issues
  • Invisible woman of Cornelia
  • Magic bugs
  • Peninsula of Power
  • Running glitch

Final Fantasy II [ ]

Gordon with 0 HP capable of fighting (NES).

The Target-abolish bug was the about game-irresolute problems, but has been stock-still since the Dawn of Souls release. The bug would allow the player to level up their weapons and magic effortlessly by simply choosing a command and and so cancelling it straight away.

A similar exploit is to purposefully finish battles with low HP and MP to proceeds more than of these stats; this isn't really a glitch as much as it is an exploit of the character development system. Most other bugs are merely present in the original NES version, which had bugs related to equipment, spells and the dual wielding system with weapons that didn't work equally intended.

  • 0 HP graphic symbol bug
  • Dual wield bug
  • Equipment bugs
  • Evasion overflow bug
  • HP/MP overflow problems
  • Magic bugs
  • Eye character target bug
  • Party magic target bug
  • Peninsula of Power
  • Shield Attack bug
  • Target-cancel bug

Concluding Fantasy Three [ ]

Diverse equipment and spell bugs were nonetheless present in the original NES release, where certain spells and weapons don't deport as intended and the histrion could duplicate spells. The biggest exploit in the original NES version is the Particular upgrade glitch, which would potentially let players get access to the nigh powerful equipment correct at the start of the game.

Being a remake, the DS version does not suffer from whatever glitches nowadays in the original version, though it has a whole new glitch of its own: the Item duplication glitch.

  • Equipment bugs
  • Detail duplication glitch
  • Detail upgrade glitch
  • Jumping Cid problems
  • Magic bugs
  • Magic duplication glitch
  • Peninsula of Power

Last Fantasy Iv [ ]

Due to the releases on multiple times on different platforms, smaller and bigger glitches can be found across versions. Concluding Fantasy IV was the starting time game to feature the Active Time Battle system, but in the original SNES version, it lacked a visible gauge indicating the characters' turn order. When this characteristic was added in the Game Boy Advance version, the system was relatively bugged.

In the original SNES version, at that place are various bugs concerning equipment, ranging from weapon furnishings that never accept result, and the Avenger weapon that, among many other glitches, fails to update the character'south attack stats to those in the Avenger weapon, retaining whatever stats the character had in the previously equipped weapon, to weapon duplication glitches.

An particularly chancy glitch is the possibility of losing the Lunar Whale airship on the Red Moon. Another fatal glitch is the Salvage glitch, which erases all salve files on a cartridge.

The Quake spell is bugged in the Accelerate version, and always hits the enemy political party even when the pulley is confused. In the Advance version, when using the Fume spell, the fume particles may not appear over the whole political party, although information technology doesn't affect the power's success.

In the Complete Collection and possibly the Advance version, during Rydia'southward Lunar Trial, giving the Cockatrice, Goblin, Bomb, or Mindflayer summon to Rydia while she is immature will cause the summon to exist lost when she changes back after the trial. This is virtually often found with the Cockatrice and Mindflayer summon, as the trial is filled with Mist Krackens and Mist Eagles who tin drop the items.

Terminal Fantasy IV: The Afterwards Years [ ]

There is a glitch during the third battle against the Creator in which the Crystal, the item necessary to be able to attack the Creator, cannot be selected for use against the boss, and is instead used on the character attempting to utilise the particular. The cause is unknown, just as this results in a battle where no political party will attack it makes the battle never-catastrophe. The only way to escape this is to reset the game.

Another glitch occurs when equipping the Protect Ring and the Fire Scarf. The Protect Ring resists elemental damage, while the Fire Scarf absorbs fire damage. The game can only go along track of one resistance tier per character with blot taking priority. This is why the Cursed Band when worn additionally with an elemental resisting item (eastward.thou. Diamond Armor) results in the element being absorbed. The drawbacks of wearing the Cursed Ring balances this, only this was not accounted for when designing the Fire Scarf, thus equipping the scarf and Protect Ring simultaneously has the character absorb all elemental impairment.

Final Fantasy Five [ ]

Double face up Bartz.

Most present glitches do not largely impact gameplay, rather being mere oversights. The most chancy glitches are the ones where the actor may permanently lose their airship, air current drake or black chocobo. If the player loses their airship, they are unable to terminate the game. At least in the PS version, the role player may also get stuck behind Cid when they are supposed to bring him Adamantite; when visiting Cid and Mid the player can pass through Cid, merely and so not pass him again to get out.[2]

The encounter glitch lets the thespian avert random encounters, and berserking Exdeath with the Buss of Blessing bug lets the player skip fighting the truthful concluding boss, Neo Exdeath.

Most of the glitches are fixed in the Game Boy Advance remake, although there are several new bugs exclusive to that version. The Beastmaster's At-home ability has its effects reversed; it volition merely affect enemies that aren't magic beasts. The Vampire ability uses a different damage formula, making it twice every bit effective.

The Samurai's Mineuchi ability was meant to paralyze opponents, but due to a problems in game coding, never does and then. This was stock-still in the mobile versions.

Final Fantasy VI [ ]

Pinkish Gogo bug.

The Super Nintendo version has over one hundred different documented glitches and bugs, both graphical and gameplay in nature, that were found by hackers. A few major bugs were not stock-still until the Advance port: the Evade issues that makes the units' regular evasion stat do nothing, and the Vanish-Doom issues where the invisibility status overrides any unit of measurement'due south instant death immunity, making all enemies easily beatable by this method. One of the most notorious bugs in the whole series is the Sketch bug that has various unpredictable results that rendered the apply of the whole command risky until information technology was fixed in the Accelerate version.

The game has a number of pocket-size glitches, such as Gau beingness unable to employ the Tonberries Rage. Another issues makes information technology and then that "invert damage if undead" assault property only affects healing abilities and so some attacks and statuses don't work correctly. The end result is that the bulk of undead blot Poison-elemental damage, when there were supposed to be a few select spells that injure the undead, and that Sap hurts both the undead and the living.

While the Game Boy Advance port fixes nigh of the bugs, information technology introduces some of its own to the mix, such every bit the Level reset glitch.

Patches [ ]

Beneath are external links to sites for Terminal Fantasy VI bugfix patches (including patches for countless modest bugs not listed on this wiki, also as some patches that are more hacks than they are bugfixes):

Final Fantasy Seven [ ]

In that location are various glitches, ranging from harmless to beneficial or even hazardous.

The W-Item duplication bug and its many forms and uses is one of the best known beneficial bugs. Information technology allows the player to infinitely duplicate virtually whatever item, apart from key items. The game has a notable instance of the overflow glitch, where the characters can overflow harm, killing annihilation with a unmarried hitting. The easier way is with Barret and Vincent with their ultimate weapons. Another beneficial glitch comes with the use of the Gil Plus Materia: the player volition e'er go twice equally much gil from battles, even if the Materia only has 1 star.

The Magic Defence force bug renders all Magic Defense values in all armor useless, as the stat is never used when computing harm on a target. This was fixed in the 2012 PC re-release. Some other glitch occurs when a character uses an Elixir in boxing, which triggers the Comprehend ability, where the character with the Cover Materia steps in to receive the Elixir instead of the intended person. If Sneak Attack is used to revive fallen party members, their ATB bars volition never fill. The status Darkness halves the physical accuracy of weapon-based attacks, merely due to a bug, the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Wink, 2x Cut, and 4x Cut. Considering enemies exercise not utilize the in a higher place commands they are unaffected by it, making inflicting opponents with the status pointless.

A potentially hazardous glitch is the Salvage Crystal glitch, which may permanently ruin a player's save. Some other unsafe glitch lets the player avoid fighting Diamond Weapon, but it will ruin the role player's relieve file. If the player enters the menu and saves their game exactly when the battle confronting Diamond Weapon is going to offset, and and so loads their game ordinarily, Diamond Weapon has vanished. This leaves the actor unable to cease the game as the bulwark over North Crater is yet intact.

Aeris's "ghost".

The phenomenon of seeing Aeris's "ghost" in the Sector 5 slums church is associated with glitches, although the ghost itself is intended to appear. Some enemies have glitched assault patterns where they are meant to use a certain set on merely never do. These bugs go largely unnoticed by players.

If Cloud casts Bulwark, MBarrier, or Wall on himself while under the Reflect status, he will spring forwards as per usual, but his casting animation will be cut brusque and he will not move back. This can exist done repeatedly to button him off screen, and he volition eventually circle around the battlefield back to the default position if washed enough times. If he attacks or is attacked, unless the set on misses or he is knocked out, Deject'south position resets to normal. The camera can still pan towards his position when he casts magic, and both Deject and any enemies can assail each other like normal regardless of their positions. Harm numbers will still announced on screen. Since casting Reflect on Cloud resets his position, the Reflect Band is mandatory to trigger the glitch.

The Aeris Elevator glitch lets the player control Aeris after exiting the elevator on the bottom floor of the Shinra Building by cancelling the text box that appears. The player can freely get out the edifice, and in some areas, Aeris volition be invisible or Deject's model will load instead. When climbing the stairs and entering the elevator about the top of the Shinra Building, only flooring 60 can exist accessed. Upon doing so, the elevator will start to motility indefinitely and a text box claiming "You don't have a Card Key" will announced, but Aeris can still walk out of the lift.

The Double Chocobo glitch involves having two chocobos appear on the world map simultaneously, and has varying furnishings depending on the console it is performed on.

In that location is a glitch that lets the player skip the entire returning to Midgar scenario all the manner up to the boss battle confronting Helletic Hojo. When the thespian approaches the North Crater on the Highwind subsequently defeating Diamond Weapon, a scene will trigger where Reeve Tuesti is in the Shinra Building'south conference room and will call Professor Hojo on his cellphone and a scene of Hojo operating the Sister Ray's controls is meant to play. The player can trigger the boss battle with Helletic Hojo directly from the scene where Reeve phones Hojo, because during scenes similar this the game is meant to abolish character movement, simply in this scene if the thespian holds down, right and run buttons while the scene fades to Hojo's field, the game will consider the player to movement towards the location and starts the dominate battle.

The repeating boss glitch allows one to fight almost whatever boss on field maps twice (thus, the Weapons fought on the world map are excluded, except Diamond Weapon). To do this, ane must skip a random battle by opening the menu the instant the game wants to give a random encounter on a field map. This fob can be useful since information technology allows players to go the battle spoils twice.

The original Japanese PlayStation version had several glitches that would be fixed in the localized releases. In the Train Graveyard, it was possible to motility subsequently picking upward an detail before the message box disappeared. Cait Sith'southward glitchy Level 3 Limit Breaks were fabricated inaccessible. Magic Pots could accept damage without needing an Elixir. When defeating three Movers at once, the death animation for only 1 would play. Finally, it was possible to obtain Yuffie at level 1 by manipulating an in-game timer.

In the PlayStation version, a Hullo-Potion could non be received for winning a chocobo race. Even when the game claimed the player won a Hi-Potion, a Tranquilizer would be added to the inventory instead. The Hullo-Potion could still be traded in for xv GP, whereas the Tranquilizer gives 10 GP.

Glitches nowadays in the PlayStation version are also in the PC versions. The original PC version has a humorous graphics glitch that occurs if Vincent is in the political party at the end of Part 1 scene, where his character model is stuck with 1 leg extended out into the air, although this was fixed in the 2012 re-release. Another glitch exclusive to the PC versions is the "Yuffie warping glitch". The original PC version did set a glitch with Condor War, where entering the "Commencement the game?" card whilst moving the cursor beyond the map would cause the game to display strings of Japanese from the minigame data files.

The PC re-release featured bug with music resetting after battles, and the wrong music playing in some areas, such as when exiting from Mythril Mine into the Marshes, the scene where Yuffie is recruited, and the flashback scene where Deject confronts Sephiroth in the Nibel Reactor. These issues carried over to the mobile and console versions, and were eventually patched in some, simply persist in others.

In mod PC and Playstation 4 versions, d-pad controller buttons tin can produce an erroneous boosted presses if the player presses X before letting get of the d-pad button, resulting in unexpected off-by-one carte selections when navigating menus speedily.

The Switch version initially had an consequence with the screen turning black for a few frames during FMVs that transitioned into gameplay. Similarly, NPC models in the Xbox I version would flicker briefly. These problems were eventually patched.

Final Fantasy Seven Remake [ ]

The actor stuck in midair.

During the Sector 7 pillar climb, the actor may get stuck upwardly in the air outside the pillar grounds where some flying enemies spawn. At that place is no way to leave if the player gets stuck here.

There are many seemingly open passages that are blocked by invisible barriers called "Warning Zones" that force the character to walk in the other direction. These don't extend that far dorsum, so with the assist of pause buffering, it's possible to maneuver the graphic symbol in simply the right style to get through. Passing virtually "Warning Zones" doesn't take any material do good, but due to a programming oversight, ane Warning Zone is all that prevents skipping almost all of chapter xiii and half of chapter 14. The histrion passes through Wall Market during the trip to Aerith's firm, and bypassing a Alert Zone in a particular alleyway gets on the road to Corneo's mansion. Shinra guards are present, simply they aren't programmed to react since the histrion is not supposed to be able to get to them. The chainlink gate leading to the sewer'south dorsum entrance is unlocked and when the player enters the door, it skips straight to when the party first enters with Leslie Kyle.

A full list of glitches and skips tin can exist found here.

Final Fantasy VIII [ ]

The Junction glitch, a notable exploit that permit spells be junctioned to multiple stats simultaneously, was stock-still for the western releases. The original PC-version has many glitches non present in the PlayStation version, ranging from the game crashing easily to small graphical errors. A patch was released to fix the surfaced problems. Without the patch, when the thespian would bandage Double or Triple, the game would say "Doppel" and "Trippel" during the spell blitheness, instead of the spells' proper names; besides, the animations displayed for the Devour command would be in German. Each of the game'southward PC releases featured a peculiar upshot where most of the audio for Quezacotl's summon animation was replaced with Phoenix'southward.

Final_Fantasy_VIII_-_Balamb_SeeD_Car_Glitch

Terminal Fantasy Viii - Balamb SeeD Automobile Glitch

Most the start of the SeeD test, just earlier automatically driving through Balamb down the intersecting route, using the d-pad or tilting the analog stick in any management will crusade the SeeD Personal Carrier Vehicle to be stuck facing left as information technology proceeds.

There were reported issues in the original PC version of certain cards mysteriously disappearing from the carte inventory, and automatic scenes not starting; for example, when the actor approaches Galbadia Garden stationed near Edea's House, the Battle of the Gardens is supposed to ensue; some players found that the scene triggering the state of war never begins, thus leaving them stranded.

Actor's Ragnarok stuck.

The actor may run into a game-breaking bug where they lose admission to the Ragnarok airship by landing it too close to a structure on the world map, making it impossible to lath again. Because the player needs the Ragnarok to invade Lunatic Pandora, they can become stranded.

The background music in each of the PC versions resets afterward battles. This is stock-still in Final Fantasy VIII Remastered, though two other music-related bugs were introduced:

  • During the initial raid on Dollet, if the histrion had a salvage file at the Lapin Beach landing site, and then reloaded the file at a later date, the audio for the background track, "The Landing", would drop dorsum to Full general MIDI format. The anomaly was as well present during the Battle of the Gardens, but not triggered by player actions. Information technology cleared when the player advanced the story to change the track in play. This bug was patched in November 2019.
  • Several tracks may non cue up to the correct timestamps vs. where they did in the original game. As a upshot, a runway may start playing from its end or from a point other than the start. This also affects tracks that used shorter loops, as some like "Movin'" and "Ride On" repeat their atomic number 82 movement when reused.

Another patched issue in the Remastered version concerns the in-game cursor, which continuously flickered on-screen after selecting something in the menus.

Akin to Concluding Fantasy VII, there'southward an exploitable method to duplicate items through Chocobo Earth. Ane beneficial programming oversight also concerns the rare Hero-trial and Holy War-trial items; though they were supposed to have a chance of failing, they grant invincibility 100% of the fourth dimension.

  • Balamb Garden balcony glitch
  • Junction glitch

Final Fantasy IX [ ]

The all-time known glitch is the Thunder Slash glitch, where if Steiner (or Beatrix while under player control) uses the move it has an accuracy of 0%. Another more than uncommon glitch occurs when the histrion boards the airship after entering the quicksands. Later leaving the ship, the thespian will exist stuck in the middle of the bounding main, unable to move. The only way to fix this is to kickoff a new game.

If the eidolon Fenrir's Terrestrial Rage attack is summoned on Bombs, sometimes when they use Grow, their graphic will disappear and they become invisible. If the histrion and so inflicts them with Poison or Darkness, only the condition effect's graphics can be seen floating in the air.

These glitches accept been fixed to the about contempo PAL versions, but the Thunder Slash glitch is still present in the most recent release in Due north America via the PlayStation Network.

If someone loses a carte in Tetra Master, and information technology levels up from P or M to Ten, or from X to A condition while on the opponent'due south squad, should one win information technology dorsum on that game, the card will be duplicated, with the leveled up card returning to the player, and the original being selected on the adjacent game.

Information technology is rumored that some early impress versions of the game have a "gilded chocobo bug," supposedly assuasive the player obtain a gilded chocobo before they obtain the airship, allowing some parts of the story to exist skipped. However, due to the absenteeism of legitimate evidence demonstrating this, it is considered to be a hoax.

Initially, in the mobile and subsequent versions, the groundwork music would restart from the beginning of the rail after each battle or Tetra Principal match. This was eventually patched in the Android, PlayStation 4, and Switch versions.

Chemist may be bugged when coupled with the Automobile-Potion in the Xbox Ane version of Final Fantasy IX Remastered, with the items healing for excess amounts (the amount shown on screen capped to 9999), eventually flood to negative values.

The port for iOS was briefly withdrawn from the App Store in mid-2021 for reasons as yet unknown. Information technology tin can, however, be causeless that the signing document was not updated during the menstruation of absence, as the application stopped working as of iOS fourteen.5 with a standard update discover displayed upon whatsoever attempt to start the game. The certificate issue, forth with any other bugs, was resolved with version 1.5.3 as of November 2021.

  • Thunder Slash glitch
  • NPC event skip glitch

Final Fantasy 10 [ ]

The Salvage Ship in the original Japanese version for the PlayStation 2 featured a glitch where Piranhas could be encountered while on-board. Likewise in this version is a problems involving the Catcher Chocobo minigame, where the player could hang their chocobo at the border of the Calm Lands, and so deliberately take a hitting from a bird just before the 2 minute timer expired, causing them to never get hit in the next race.

The only major glitch is the Home glitch, or "New Game Plus" glitch as information technology is sometimes referred to, which lets the player jump dorsum in fourth dimension and replay portions of the game past returning to Home at a time it shouldn't be possible whatsoever more. This was fixed in the PAL release, and just works in the Japanese International version.

In the International version, during the encounter against Dark Valefor, a glitch will occasionally crash the game during either the cutscene earlier or after the fight. If this happens, it will always happen in that save file, effectively preventing the player from fighting Penance. This was fixed in the PAL release.

In the PlayStation 2 versions, if the player has 8,000 gil or more than, they tin can fight Fenrir in the Monster Arena for gratis; no matter what the result is, the player won't lose whatever money.

The FMV in Zanarkand where Auron and Tidus observe Sin can neglect to load, often as a result of using a scratched game disc. The camera will remain focused on their in-game models, softlocking the game.

It's possible for Tidus to get stuck in his pond animation when on land.

When fighting a single Grenade with two Grats, if the histrion uses any Blizzard spell with Lulu, the Grenade volition not abound.

If a graphic symbol with Auto-Potion in their armor is KO'd by an set on, the item they would've used is still removed from the inventory, despite them non getting a hazard to utilize it.

In the first battle confronting Seymour, if the player defeats him with the first spell of a Doublecast and the second deals vi,000 or more harm, he won't summon Anima. Instead, the role player volition be stuck in a never-catastrophe battle where Seymour is no longer selectable as a target (Tidus's name will be displayed in the Assist bar) and he won't act, every bit he is considered to exist KO'd.

When fighting Seymour Omnis, if 2 Mortiphasms are facing him with the water element, he becomes immune to fire-elemental attacks instead of water-elemental ones. This tin can even lead to a situation where Seymour is both resistant and immune to fire. This glitch persists across all versions of the game.

In that location are some pocket-sized graphical glitches that don't touch gameplay. If Wakka is petrified by his ain attack via the Stonestrike power, his ball will exist suspended high higher up his head. It will remain upward in the air even later on he is healed from petrification, although it doesn't hinder his ability to attack with information technology. The Completeness Worm'southward Regurgitate assail may end upwards making political party members invisible until the swallowed characters accept left the battleground for a summon or the boxing ends, provided a graphic symbol is under the effect of Guard or Sentry when Completeness Worm uses this power.

Kimahri can learn Thrust Kick as an Overdrive, which the game describes as able to squirt enemies. However, due to an oversight by the developers either on the programming side or the localization squad, Kimahri's Thrust Kick does not inflict Squirt; information technology just does damage. The game also states Shiva'south Heavenly Strike attack inflicts filibuster, but it actually inflicts the Threaten status. Also, the in-game description for the Tetra Elemental particular erroneously says it works on the political party, when it only works on a unmarried party member, and the Silver Hourglass and Gilded Hourglass items fail to mention that they likewise inflict Ho-hum.

The blitzball minigame features an exploit where, if the histrion takes the brawl and stays behind the goalkeeper of his team, the AI opponents will never try to take the ball. If the player'due south team is leading, they can look in that location until the lucifer ends and win easily. In that location are also issues with the Anti-Drain technique being virtually impossible to tech copy.

The HD Remaster version for the PlayStation 4 had the background music not resume where information technology left off after a battle, instead starting the rails from the beginning once again. Glitches concerning this version's random number generator take also been reported. These issues have since been patched.

The game may softlock in battle for diverse reasons when hacking, such as trying to summon an aeon where it's commonly incommunicable, defeating a normally undefeatable enemy, or using specific abilities with Seymour. When running the game on an emulator, characters and enemies tend to face the incorrect direction in battle. This can often be seen with Auron running in the contrary direction when using Falling star or other abilities (running indefinitely in the onetime's example).

  • Home glitch
  • NPC event skip glitch

Last Fantasy Ten-two [ ]

The most notable issues is the Episode Complete bug; if the player gets an Episode Complete in Zanarkand, they are not transported back to the Celsius. Therefore, if Zanarkand is the last location the player gets an Episode Complete in, the scene where the Gullwings are given the Mascot dressphere never triggers, and the player misses out on information technology even if they fill the requirements.

Due to a bug, the Dark Knight dressphere can avert losing HP from the Darkness control past equipping the Ragnarok accessory.

Prior to the HD Remaster version, Rikku'due south Mascot ability PuPu Platter, which attempts to eject all enemies, would never succeed if Rikku was Level 93 or higher.

In rare instances, the game tin softlock in battle, with neither side being able to act. The exact reasoning isn't known, but might involve specific use of large monsters.

  • Episode Consummate bug

Final Fantasy XI [ ]

Numerous bugs were present over the years, near of which are patched when they are found, but some accept become of import within the history of the game and are worth mentioning here.

The single nearly infamous bug is probably the save duplication issues, which went unnoticed by the development team for months and was exploited by players to produce billions of gil worth of duplicated items. When the bug was finally discovered by the development team in November 2008, information technology was patched subsequently that same month in emergency maintenance, and a special investigation was made that resulted in the permanent ban of approximately 550 players and the temporary suspension of 400 more. The bug, which actually occurred in any event that used the "layer" arrangement and not only Salvage, was that when an Alliance dissolved with items in the treasure pool each of the three parties would receive a copy of the items in their own separate treasure pools.

The defective model, with glitched foot circled.

The second near infamous problems is probably the Beetle foot glitch, which endured from the introduction of the Beetle family monsters in initial evolution in 2002 or before upward until the November 10th, 2015 version update, where it was fixed considering a beetle is prominently featured in a cutscene. The glitch was thus at least 13 years one-time, making it theoretically older than some of the people who play the game. The glitch was a simple and obvious graphical glitch: the right forepart foot of beetles was on backwards. The result was made known past player complaints on the official forums and elsewhere for years before anything was washed.

Some other long-lasting glitch was the dance glitch, which caused the goblins in Dynamis-Jeuno to move in place in unison subsequently all players had been killed. This glitch persisted from the introduction of Dynamis in the February 26th, 2004 version update to the sweeping revamp of Dynamis in the May 10th, 2011 version update.

A issues that was notorious despite its short life was the infamous frontal Sneak Assault bug, appearing for a few days in June 2008 afterwards a version update before existence patched in emergency maintenance. The problem was elementary: Sneak Assail, which normally only worked when behind the monster that was beingness attacked, at present worked only from the front. Sneak Attack was (manifestly) not beingness modified (intentionally) in whatever way during that version update, causing bafflement at how the development team could make such a error. The phrase "spaghetti code" and references to the problems accept ever since been used by players to draw alleged poor programming practices and lax quality control past the development team.

The 99999 cure harm bug was too short-lived, but caused bafflement and derision at the evolution team for similar reasons. The problems was simple: casting cure spells on the undead dealt 99999 damage instead of the normal damage.

The Atnm Test issues was a legendary debacle as much for the players involved equally for the development squad. The first grouping to get the Pandemonium Cardinal needed to challenge the infamous Pandemonium Warden decided to trade it to a mysterious ??? in Wajoam Woodlands instead of the correct ??? located in Aydeewa Subterrane—just to meet what would happen. Their trade was accepted, and instead of Pandemonium Warden a single hapless low level goblin called Atnm Test appeared and was killed in a unmarried blow. No loot was dropped. The ??? was swiftly removed from the game, and post-obit an investigation the players' Pandemonium Central was refunded. The bug in this case was twofold: the test ??? should non have been present, and it should non have accustomed the Pandemonium Key.

Final Fantasy XII [ ]

Some bugs are version-specific. There is a glitch that occurs in the NTSC version, simply appears to take been stock-still by the PAL release, where the thespian may get stuck behind a standing Garif Herder in the Lull of the Land expanse of Jahara. In the Zodiac versions, the treasures in Site 2 of Lhusu Mines will disappear and never respawn afterward Ba'Gamnan attacks the party. If the player defeats Ba'Gamnan immediately, the treasures are all the same at that place, but exiting Site 2 means the treasures will disappear for proficient. If the player wants a particular treasure from this area, they should go it earlier triggering the battle with Ba'Gamnan.

In the Steam version, it's possible to play as Reks afterwards the prologue by renaming the autosave file. Loading this save file messes with the scripts that switch out Reks for Vaan, significant the player keeps Reks in the political party, though Vaan's model is used in towns. In that location are virtually no benefits to this, however, and the drawbacks grow in number as the game progresses, such as Reks's lack of a License Lath, inability to change equipment or even accept combat animations for other weapons, and disabled menu commands.

The Immobilize glitch can cause enemies to disappear in the field, and also let characters to "teleport" within big zones. Of similar manipulation is the zone out glitch, which tricks the game into thinking a dead monster has non been spawned yet, and thus respawns it. The expressionless character glitch, meanwhile, sends a player graphic symbol into a limbo of having been flagged defeated, but even so remaining on the screen, which messes up enemies' attack patterns.

If an enemy capable of teleporting, such as a Ghost or Etém, is afflicted with both Disable and Misfile, information technology will continuously teleport without interruption, making them difficult to defeat due to both the invincibility granted and the condition effects not wearing out.

When the player is riding a chocobo and the timer is at 0.0 seconds, they tin open up the menu, change equipment, and return to extend the duration by 1.8 seconds. This can be done repeatedly to ride a chocobo indefinitely.

A notable exploit that can exist interpreted as a glitch is the boxing concatenation not increasing or breaking when enemies are slain with Stone, Toxicant, or Doom, whereas their loot drops are still calculated past the current battle chain (except with Doom, which doesn't drop loot). This means the thespian can build up a high battle chain with common enemies, and then debuff some rarer enemies to collect their improved loot drops without the chain breaking.

An case of a purely cosmetic glitch is the "flapping pilus adult female" in Rabanastre, shut to the bridge about the Sandsea, wherein a NPC, when spoken to, will have wildly flapping hair for no apparent reason. One also exists in the Rabanastre Aerodome, only will only rarely be activated. Something that is more of a fault than a glitch involves Dyce in the Nam-Yensa Sandsea. Before defeating the Garuda, Dyce looks completely unlike than how he appears later. This was stock-still in The Zodiac Historic period. In the PlayStation 4 version, Basch'southward (the red-vested model used for majority of the game) and Balthier's character models are glitched, where Basch's hair, and Balthier's hair, sleeves and earrings, never motion in the wind and are static.

A minor glitch seen in the English version of The Zodiac Age involves collecting multiple copies of an ultimate weapon via boodle driblet, such as the Mina from the Larva Eater, which leads to the gainsay log displaying "You obtain a 2 NOT USED Mina".

  • Accuracy underflow bug
  • Expressionless grapheme glitch
  • Immobilize glitch
  • Phoenix Downward glitch
  • Self-revival glitch
  • Zone out glitch

Final Fantasy 13 [ ]

There are some glitches regarding the reckoner controlled units' AI on the field. The actor may observe the enemy soldiers continually running around in circles, or party members getting stuck in a jumping motion, endlessly jumping back and forth over a gap. These are merely visual and don't hamper gameplay.

One glitch renders Snow Villiers's weapon outside of battle, letting him accept a "different" glaze on the field. If the player kills a beast on a mission with the Eidolon of some other character, and the summoning is executed while the fauna is attacking Snowfall, Snow's weapon stays on him, even on the field.

Some other glitch concerns Mission six "No Place Like Home," where one can kill the Munchkin Maestro without information technology completing the mission.

When traversing one of the staircases in Taejin's Tower, the camera tin briefly become stuck.

In the PC version, playing at a resolution higher than 1280x720 results in the "Notes" section of the enemy intel screen non being displayed. Though this was never resolved, a simple fan-made gear up was fabricated available for download. There have also been reported issues when playing at a 2560x1440 resolution, where artifacts can be seen and a line occasionally appears beyond the bottom and correct edges of the screen.

Final Fantasy Thirteen-2 [ ]

In that location is a bug regarding the Live Trigger in the Archylte Steppe. Because the area does not properly reset when closing the gate from the Historia Crux, there is no style to collect the opposing adornment from the Live Trigger scene later on the battle with Faeryl.

In the Yaschas Massif, a graphic symbol may stutter in identify while standing on a certain part of the footing nigh ane of the staircases. This can be dispelled by moving away.

When fighting Proto fal'Cie Adam, if information technology casts Ultima merely earlier information technology is defeated, the party will still take damage afterwards. If Serah and Noel are KO'd from the resulting damage, they will be rendered invisible during the following Cinematic Action cutscene, with no inputs appearing and both lines of dialogue playing simultaneously, ending with the player receiving a Game Over. A Game Over will besides occur if one of them is KO'd by Ultima and the other from failed input damage.

Some players have reported Mog getting stuck hovering or spinning in identify in A Dying World. Since Mog cannot be thrown in the area and the Historia Crux only allows the histrion to visit Serendipity and the Coliseum at the time, he remains unable to uncover necessary people and elements in the area, and the role player cannot move forward in the story. Additionally, when endmost the gate to A Dying World and progressing to New Bodhum -700 AF-, another bug can prevent the player from progressing whatsoever further, where obtaining the artefact and proceeding through the gate returns the player to the very same Historia Crux instead of Academia 500 -AF-.

In battle, performing the Friendly Burn Feral Link with monsters such every bit the Circuitron will sometimes render the Car Battle option unusable in the plough afterward. If the thespian attempts to select the Auto Battle option, the sound consequence that plays when Auto Boxing actions are queued will play, only no deportment will be queued and the role player volition not be taken to the target selection screen. Players tin even so manually input abilities and use items, and later on the turn has passed, the Auto Battle option volition work as normal.

Opening a treasure sphere with Mog Throw just as a battle starts may cause it to stop spinning but continue to movement up and down afterwards. Interacting with the sphere again volition nonetheless yield its contents.

  • Alive Trigger bug
  • Yaschas Massif Stair glitch

Lightning Returns: Final Fantasy Thirteen [ ]

Multiple NPCs tin can exist seen continuing where the Clock Tower pedestal is, clipping through it and each other. This can besides happen in the Warren, in the wall next to the Oracle Drive, and in several other locations in Luxerion, particularly in doorways.

Some "soft-cutscene" dialog sequences (wherein Lightning speaks to other characters with generic animations and camera pans, every bit opposed to more fully-choreographed cutscenes) can rarely glitch, getting stuck in loops or repeating, and such cutscenes that are involved with quests, specifically those that are tied to quest flags, can even bug those quests to make them incompletable.

In Yusnaan and Luxerion, the loudspeaker announcer can have multiple oral communication lines playing over one some other.

It's possible for the Aeronite to get stuck in mid-air for a fourth dimension when launched by powerful attacks.

The PC port introduces some graphical glitches, such equally skybox and transparency flickering. High framerates with the Dynamic Frame Rate setting can likewise cause problems in the Wildlands when interacting with Rocky Crag Moles or the Gysahl Dark-green planting spots at Canopus Farms, erasing the planted greens and sometimes preventing the spots from being used. This setting can too cause the moogle from the Decoy EP ability to clip through the flooring, preventing it from being damaged by drawn attacks.

Final Fantasy XIV [ ]

Shortly subsequently the release of A Realm Reborn, it was sometimes possible for a character to move while using an emote, resulting in bizarre animations. Other reported glitches include wandering out of premises in various areas, looking through walls with the first-person perspective, large mounts moving at awkward angles in cramped areas, improper line-fishing animations, respawning in the wrong areas, drawing a glowing weapon and using the /sit emote to allow it to glow while holstered, HQ items non being downgraded while using a mount, and standing under the h2o spouts in the Manderville Gilt Saucer when getting a duty bulletin.

Several housing glitches be. Through the use of stacking certain items, the /sit down emote, and jumping, it's possible to gain access to the roof and subsequently wander out of premises. This glitch was inaccessible in the PlayStation 3 version, as /sit would not snap the character to the stool used to spring off of. It'south also possible to make tabletop or wall-mounted objects hover by placing an extra surface clipping into them, positioning them on a non-surface, disabling counter placement, selecting the item and hovering it over an open space before canceling, and finally picking up the extra surface and putting information technology somewhere else before removing it.

Final Fantasy Xv [ ]

FinalFantasyXV-_Armiger_glitch_TUTORIAL_-Patch_1.23-

Various ways to exploit map boundaries and venture out of bounds were found. Some of these methods were used to keep guests in the political party, or even continue Noctis in the Armiger way seen when fighting Leviathan and the terminal boss, effectively giving him a permanent upgrade and letting him freely explore areas throughout the game. Some methods were eventually patched.

There were besides diverse minor issues involving graphic symbol models, deceased monster models, animations, vehicles, lighting issues (specially in Galdin Quay snapshots in the PC version), magitek troopers attacking during cutscenes, characters falling through the ground, and the game softlocking. The Armiger glitch itself caused softlocking in many different areas, such every bit when fighting the Bloodhorn.

The nearly popular of the glitches with guests staying in the party involves keeping Aranea as a political party member after her appearance equally a guest in Affiliate seven.

Information technology is possible to visit Angelgard via an "out of bounds" glitch if the player swims there on a chocobo. The imperial lands seen from the train can likewise be visited this way, simply there is nothing to interact with in these areas.

One rare bug occurs when Noctis tries to sit down in random locations, sending him into a falling animation. This resolves itself when sitting in a machine or on a chocobo, merely requires a reset anywhere else.

At that place was a glitch that allowed warping in the Pitioss Ruins, trivializing its difficulty. Information technology involved Noctis manipulating the mechanic that separates him from the party earlier entering the dungeon.

Warp-striking at the area with the moving blocks in Costlemark Belfry tin can be glitchy. If the thespian clips through a wall and there is no platform below them, they will fall into the abyss before being teleported outside the dungeon entrance.

Steam players have encountered massive stuttering, micro-stuttering, and crashing, which may be exclusive to the platform. Square Enix has stated that information technology will not be providing any further patches, as evolution has ended.

Final Fantasy XV Episode Duscae [ ]

In the original version of the demo it was possible to exit the intended demo bounds to venture outside the map and arroyo the large crystal in the area. If the player ventured too far off the map they got an mistake bulletin and a Game Over. One way to go out the map was to use the cars driving effectually by running in forepart of them at the boundaries to push button Noctis out. The demo was later patched.

Another glitch was discovered after the patch, that lets one venture out of bounds and fifty-fifty get by the mistake message of "Game Over" by having the inventory screen upwardly while out of bounds. This lets one explore anywhere until eventually falling through the map.

Concluding Fantasy Tactics [ ]

The original PlayStation version had some glitches that were after fixed in the War of the Lions remake, including a bug that prevented Oil from having any effect. The Quickening glitch functions more than every bit an exploit of game mechanics, and can still exist performed in the latter release.

  • Dragqueen
  • JP curl glitch
  • Bound glitch
  • Poach issues
  • Quickening glitch
  • Weapon duplication bug

Final Fantasy Tactics Advance [ ]

In that location is i known glitch:

  • Shara glitch

Final Fantasy Tactics A2: Grimoire of the Rift [ ]

There are two known glitches:

  • Double KO Bug
  • Requiem Counter

Final Fantasy Blazon-0 [ ]

When using the speed-up feature in the PC version, moving besides fast through certain areas can lead to a softlock.

Final Fantasy Mystic Quest [ ]

The virtually famous glitch is Benjamin'due south Cure when cast on the last dominate, causing the Dark King to take over ten grand harm due to the Overflow glitch.

The actor tin can also gain a gratuitous level upward from Battlefields that reward EXP, past leveling up during the final fight of the Battlefield. The EXP prize will cause the histrion to level a second fourth dimension, even though it is not loftier enough to heighten the actor an entire level. However, this will cause the EXP required for their next level-up to be the total of both previous levels, so the player only gets the 2nd level-up "early".

  • Featherbed event glitch
  • Equipment bugs
  • Item duplication glitch
  • Magic bugs
  • Overflow glitch

Final Fantasy Run a risk [ ]

There are two known glitches:

  • Equipment bugs
  • Magic bugs

The Final Fantasy Legend [ ]

Many bugs exist, though the nearly notorious is the Saw bug (below).

  • Due to programming oversight, 2 bugs are nowadays in the transformation system:
    • There are some monsters into which a party fellow member cannot ever transform (e.thou. Shrimp), since the monster's hidden level is lower than that of any dropped meat and the algorithm used for transformation looks up ane level earlier it can look down.
    • Because the transformation tables do non take college-level monsters in all possible slots, some meats volition always downgrade a monster to a previous species
  • Saw problems
  • Audio test bug

Final Fantasy Legend 2 [ ]

In that location are two known glitches, both of which can impairment the actor'southward game and render it unplayable if the player exploits them. There is also a glitch related to the Audio Test. A bug occurs where the save-counter value from the loading screen is carried over if the player happens to become there first, leading to overflow and illegal values for the Sound Effect pick.

  • Human Fungus glitch
  • Trash can bug
  • Walking through walls glitch

Final Fantasy Legend 3 [ ]

There are three known glitches:

  • Featherbed event glitch
  • Money underflow glitch
  • Overflow glitch

Dissidia Final Fantasy & Dissidia 012 Final Fantasy [ ]

Dissidia Final Fantasy had a number of harmless graphics glitches, which were stock-still in Dissidia 012 Last Fantasy. The biggest glitches, all the same, the Double KO glitch and the Holy glitch, exist in both games.

The Mirage Sandsea contains some errors in its terrain, the most notable existence in the wood northeast to the Gateway Forgotten Trail, which volition exit the actor stuck, the but way out being resetting the game.

  • 0 HP EX Burst glitch
  • Power sort issues
  • Chaos intro glitch
  • Double KO Bug
  • Holy glitch
  • Invisibility glitch
  • Jumping capsule top glitch
  • Walking in air glitch
  • Snooze and Lose glitch
  • Hunt automobile-accuse glitch

Dissidia Final Fantasy Opera Omnia [ ]

Players may be compensated if issues arise that affect gameplay, with all items immediately delivered to the role player's souvenir box upon resolution. Notable glitches include:

  • With the release of client ane.6.i, the backend may take erroneously set up a flag on the player's information that causes the game to start over equally it downloaded updated game files. If this occurred, the player was advised to proceed equally prompted, though existing data would remain and progress would therefore be saved. This bug was later patched out in a information update.
  • A UI glitch in the Android package forced developers to extend events that were scheduled for closure on March 21, 2019. This was at to the lowest degree partially fixed with version 1.8.1 on March 27, 2019.
  • A programming error caused players to be locked out of the Abyss Beta after the final mission was cleared, also causing the game to crash. This forced developers to extend the reward flow for the first six strata by two weeks. This was fixed in a later information update.
  • A problems has been best-selling involving the selection of certain single-target abilities and their targets, causing sync issues. To work around this, it is suggested that the player touch the intended target's 3D model first, then invoke the ability every bit per usual.
  • Changes in Apple tree's approval process since iOS and iPadOS 13 have caused unplanned delays in the release of Global clients starting time with 1.eleven.ane on September 25, 2019 and continuing into current versions. In society to get ahead of these delays, developers may push the customer out before work begins server-side. Users are cautioned to disable automated updates until maintenance completes. Like delays have been reported involving other third-party games that employ gacha. Players were given extensions on certain draws and shops equally compensation for a longer-than-expected outage in Dec 2019.
  • Global client ane.17.1 contained a problems that acquired framerates to slow noticeably in iOS. This was rapidly identified and patched out with version ane.17.2. To ensure cross-platform compatibility, the Android version was updated in tandem, though information technology was not impacted past the same issue.

Final Fantasy Crystal Chronicles [ ]

There is one known glitch:

  • Space Gil glitch

Concluding Fantasy Dauntless Exvius [ ]

There are 3 widely-known glitches:

  • Berserk bug
  • Twist of Fate bug
  • Reset app bug

Other bugs may be introduced due to programming errors. In these cases, the player may receive compensation for any impacts suffered:

  • In early 2019, a botched rollout of client 3.iv.ten caused a host of problems in functionality and connectivity irrespective of histrion setup. These issues were to have been mitigated with customer 3.4.v and should not exist in later releases.

If left idle for a period of time, the client may experience desynchronization and therefore log the role player out of the game and its attached social network account. When this occurs, the player must re-establish the dropped link along with re-downloading whatever updated information, after installing the nigh recent customer.

Mobius Last Fantasy [ ]

When bugs were confirmed and later corrected, players received compensation according to the impact of the bugs identified.

  • A glitch in the iOS package resulted in an undisclosed number.of players being unable to admission game services through early Nov 2019, returning disposition code three when starting the app. This was corrected in the final version. Players were compensated no less than 2,000 magicite on top of gifts made for other less severe difficulties.

Other bugs and glitches [ ]

  • On August 26, 2020, problems with the Square Enix Bridge service caused unexpected difficulties with accessing mobile games hosted by Foursquare Enix. All afflicted games declared an emergency maintenance shutdown at approximately 6 PM Pacific Daylight Time. Maintenance was completed past tardily morning Baronial 27. All players received appropriate compensation.
  • A second Bridge outage occurred Thursday, November 12, 2020. Players received compensation equal to one total twenty-four hours worth of rewards in almost games supported by the service from the following solar day forward if claimed within 1 week of the outage.
  • On July twenty, 2021, routine maintenance operations for Square Enix games hosted past 3rd parties took much longer than expected. The crusade was not disclosed when service was restored in the early morn hours, though players received compensation for the delay.

References [ ]

  1. (2012). https://gamefaqs.gamespot.com/nes/522595-last-fantasy/faqs/57009. GameFAQs.
  2. https://youtu.be/XaOG-0AV92A

bradleyfixered1988.blogspot.com

Source: https://finalfantasy.fandom.com/wiki/List_of_bugs_and_glitches

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